I keep my head low as I sprint towards the floating Kakardemon, dodging left-and-right across the dusty ground of Io. A ball of lightning crackles overhead, a near-miss, and the Kakardemon's single green eye twists in fury, its red leather skin sparking in the twilight as it builds another attack. But I'm Energy Power, Queen of New Hell, I'm too damn fast and I get what I want: I leap forward with the Knife of Taertus held high and stab it into the Kakardemon's brow. I'm nearly thrown off as the floating ball of hate starts bucking beneath me, but I grab one of its curved horns and hold on tight.
The Kakardemon sinks to the rocky canyon floor with a hiss.
Read the rest at Diabolical Plots #72A →
(exclusive until 3rd August 2021)
I grew up on my PC. Well, first I grew up on my Amiga 500, but by the time I was hitting adolescence I was knee deep in Duke Nukem 3D, Quake, Monkey Island, Red Alert, Grand Theft Auto (in 2D!) and so on. This story is, therefore, the purest expression of my id I have yet written. It is full of stupid little references for no other reason than it amuses me, probably more than I even realise--and the entire thing is a reference to the British magazine Edge, who in 1994 famously concluded their review of the original Doom with "If only you could talk to these creatures..."
That it grew from a stupid videogames in-joke into a commentary on toxic masculinity and the self-defeating futility of female-presenting people limiting themselves to be acceptable to society and the weak men in their life was, perhaps, inevitable.
All content (text and images) is © Matt Dovey 2021 unless otherwise noted.
2-column layout based on design by Matthew James Taylor.
Background photo by NASA / SwRI / MSSS / Gerald Eichstädt / Seán Doran.